An old-school party-based dungeon crawler

Beneath Zekenor

A city above. A world below.

Create a company of adventurers, earn standing with Zekenor's guilds, equip every expedition—and descend into a dungeon that does not care whether you are ready.

The game

Preparation is part of the adventure.

Beneath Zekenor draws on the deep, deliberate computer RPGs of the 1990s: games where building a capable party, reading the dungeon and knowing when to turn back matter as much as winning a fight.

6
Playable peoples
11
Living guilds
Party
Based expeditions
In development
Built in Godot
01

Create

Shape adventurers with distinct attributes, backgrounds and potential.

02

Prepare

Choose your party, equipment and supplies before leaving the city.

03

Descend

Explore hostile passages, face creatures and uncover forgotten routes.

04

Return

Bring knowledge and treasure home—if the dungeon allows it.

The fortified city of Zekenor overlooking mountains and waterways

Your refuge

Welcome to Zekenor.

Guild halls, workshops, merchants and old institutions gather around a city built over something far older. Zekenor is where expeditions begin, where survivors recover, and where every discovery from below creates a new question.

The city took its name from an inscription upon a black gate buried beneath its foundations. Its familiar emblem may have been a symbol of protection—or a warning.

Choose your path

The Hall of Orders

Zekenor's guilds are more than character classes. Each is an institution with its own ranks, traditions and view of what waits below.

The lamp-lit interior of the Hall of Orders

One adventurer. Many possible loyalties.

Earn your place.

Begin among The Wayfarers, then pursue standing with specialised orders. Serve one guild actively while building a history across Zekenor's competing traditions.

  • Distinct ranks and advancement
  • Guild commissions and named threats
  • Skills, spellcraft and martial disciplines

Below the foundations

They call it
The Beneath.

Not an empty ruin, but a layered world of waterways, roads, courts, warrens and sealed foundations. Its peoples have laws and histories of their own. Surface adventurers rarely understand them—and are often treated as trespassers rather than conquerors.

“Every map of Zekenor begins with someone getting lost.”
Zekenor's First Warden, a towering stone guardian decorated with gold, turquoise and red ceremonial cloth
Zekenor's First Warden Guardian of the buried gate
A forge lit by an open furnace and lanterns

Bring something back

Treasure has a second life.

Recover materials, improve equipment and turn the remains of an expedition into the means to survive the next one.

Development

The descent has begun.

Beneath Zekenor is currently in active development. Follow the official page for new locations, creatures, systems and stories from expeditions as the game takes shape.

Follow Beneath Zekenor

No release date has been announced.